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Night elf hunter

Hunters are deadly marksmen, capable of bringing their enemies down from a distance with bows or rifles. Skilled survivalists, they can track enemies or lay traps to damage and entrap their foes. Hunters also possess a primal connection to the beasts of Azeroth, capable of taming and training them to keep as loyal guardians. Wearing light to medium armor, hunters can also dual wield weapons in combat, fighting beside their pets in battle.

  • Races: Night elf, Dwarf, Orc, Tauren, Troll
  • Type: Ranged Physical Damage Dealer
  • Bars: Health/Mana - Health/Focus (pet)
  • Armor: Cloth, Leather, Mail (level 40)
  • Weapons: Axes (Dwarves/Tauren start, others with training), Daggers (Night Elves start, others with training), Guns or Bows, Crossbows (with training), Fist Weapons (with training), Polearms (with training), Staves (with training), Swords (with training), Thrown (with training), Two-Handed Axes (with training), Two-Handed Swords (with training)

The Hunter is a vicious damage dealer. With their ability to pull extremely well and hit monsters hard from far away, they certainly help take down monsters more quickly. Their pets add to the damage count and can aid somewhat in managing monster aggro. The variety of traps allows the Hunter to control crowds to an extent, as well. The combination of their extreme range, decent damage, and trap capability, Hunters are the perfect pullers for any group.

Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Dwarf 22 19 24 19 20 40 86 84
Night Elf 17 28 20 20 21 58 46 85
Orc 23 20 23 17 24 42 76 82
Tauren 25 18 23 15 23 38 80 80
Troll 21 25 22 16 22 52 66 81

Strengths

  • Can tame and control various beasts
  • Excellent long range damage capability
  • Good at stopping enemies from fleeing
  • Effective at pulling monsters in dungeons and raids
  • Great crowd control abilities thanks to traps that cause damage, slow or even freeze enemies

Weaknesses

  • Possesses very few melee abilities
  • Has a "Dead Zone" where neither ranged nor melee attacks can be used
  • Unable to heal self or party members

Abilities

Beast Mastery

Ability Ranks Levels
Aspect of the Monkey NA 4
Tame Beast NA 10
Call Pet NA 10
Revive Pet NA 10
Aspect of the Hawk 7 10 / 18 / 28 / 38 / 48 / 58 / 60
Feed Pet NA 10
Dismiss Pet NA 10
Tame Beast NA 10
Mend Pet 7 12 / 20 / 28 / 36 / 44 / 52 / 60
Ability Ranks Levels
Scare Beast 3 14 / 30 / 46
Eagle Eye NA 14
Eyes of the Beast NA 14
Aspect of the Cheetah NA 20
Beast Lore NA 24
Aspect of the Beast NA 30
Aspect of the Pack NA 40
Aspect of the Wild 2 46 / 56

Marksmanship

Ability Ranks Levels
Auto Shot NA 1
Serpent Sting 9 4 / 10 / 18 / 26 / 34 / 42 / 50 / 58 / 60
Hunter's Mark 4 6 / 22 / 40 / 58
Arcane Shot 8 6 / 12 / 20 / 28 / 36 / 44 / 52 / 60
Concussive Shot NA 8
Distracting Shot 1 12
Multi-Shot 5 18 / 30 / 42 / 54 / 60
Ability Ranks Levels
Scorpid Sting 1 22
Rapid Fire NA 26
Flare NA 32
Viper Sting 1 36
Volley 3 40 / 50 / 58
Black Arrow 2 60
Tranquilizing Shot NA 60

Survival

Ability Ranks Levels
Raptor Strike 8 1 / 8 / 16 / 24 / 32 / 40 / 48 / 56
Track Beasts NA 1
Track Humanoids NA 10
Wing Clip 1 12
Mongoose Bite 4 16 / 30 / 44 / 58
Immolation Trap 5 16 / 26 / 36 / 46 / 56
Track Undead NA 18
Disengage 1 20
Freezing Trap 3 20 / 40 / 60
Track Hidden NA 24
Track Elementals NA 26
Ability Ranks Levels
Frost Trap NA 28
Feign Death NA 30
Counterattack 3 30 / 42 / 54
Scatter Shot NA 30
Track Demons NA 32
Explosive Trap 3 34 / 44 / 54
Wyvern Sting 3 40 / 50 / 60
Track Giants NA 40
Track Dragonkin NA 50
Black Arrow 1 50

Talents

Beast Mastery tree

Marksmanship tree

Survival tree